

Reflected projectiles may hit and damage other players. Allows players to reflect enemy gunfire by holding while aiming at the shooter. Can be thrown by pressing to deal damage at medium range ( thrown beamswords will return to their thrower after travelling a short distance or upon hitting a block). Beamsword - Light-based melee weapon that deals 35 damage per successful blow.This class is particularly useful for those looking for tactical gameplay and guaranteed kills.

Users of this class can deal damage from a distance with their Bowcaster/Sidearm, dismantle foes at close range with a Scattershot Gun, throw Frag Grenades which deal heavy damage in a small radius and knock back enemies who get too close with a Slam/Electroblast. specializing in killing Knights and Marauders. The Brawler/Bounty Hunter is the 2nd ranged class of the Attackers/Defenders. Electro Blast (Bounty Hunter) - Releases an electrical blast around the player that deals damage to enemies in close range and knocking them back.Beast Slam (Brawler) - Release a wave of kinetic energy around the player that deals damage to enemies in close range and knocking them back.If used properly, this can one-shot an enemy. Frag Grenade - Throws a grenade that deals damage within a small radius.Damage decreases when target is further away. If used properly, this can one-hit-kill an enemy. Scattergun - Shoots a spread of projectiles that deal X damage in close range.Bowcaster/Sidearm - Shoots a laser projectile that deals 15 damage per successful hit.This class is particularly effective for those who are good with shooting and accuracy, Users of this class can deal ranged damage using their Blaster Rifle, maim small groups of enemies with their Rocket Launcher, blind foes with a Flashbang Grenade and deploy Turrets that automatically shoots the enemy team. The Soldier/Trooper is the default ranged class of the Attackers/Defenders. This droid can be destroyed by Beamswords and projectiles. Turret - Spawns a floating droid that automatically shoots enemies in a large radius.Flashbang Grenade - Throws a grenade that blinds enemies within a large radius.Rocket Launcher - Shoots a rocket that deals 35? damage within a small radius.Blaster - Shoots a laser projectile that deals 15 damage per successful hit.The Defenders win when the game timer reaches zero and the Droid has not reached the 4th checkpoint of the map.

To win the game, the Attackers must escort the droid to the 4th and final checkpoint in the map.
